Hi, I'm Laurence, a Metaverse Developer at the Virtual Engineering Centre.

I work primarily in Unreal Engine as an Unreal Engine Developer, blending technical versatility with creative problem-solving to bring interactive worlds to life. This portfolio showcases projects that reflect my journey and dedication as an Unreal Engine developer, across games, virtual production and real-time industry applications. Thanks for stopping by!

Unreal Engine 5C++Blueprints VR / PassthroughMetahumansCesium Pixel StreamingPerforceAnimation Level DesignLighting

Featured Projects

A closer look at the work I've led on Unreal Engine 5 digital twins, VR and interactive experiences.

Meta Liverpool

Role: Lead Unreal Developer Duration: 2.5 years (Ongoing)
Unreal Engine 5C++Blueprints PerforceCesiumPixel Streaming

Meta Liverpool is a large-scale, immersive Digital Twin experience of the city of Liverpool, built in Unreal Engine 5. As the Lead Unreal Developer, I've been responsible for driving the project's technical development and maintaining its overall technical direction. This role has involved close collaboration with a multidisciplinary team, including data scientists and external partners, to deliver a high-fidelity, real-time virtual environment.

My contributions span across the full development pipeline, including:

St George's Hall

Role: Lead Unreal Developer Duration: 1 month (Ongoing)
Unreal Engine 5Blueprints

St George's is a small-scale, immersive Digital Twin of the main hall inside St George's Hall in Liverpool, built using Unreal Engine 5. As the Lead Unreal Developer, I've been responsible for overseeing the project's technical implementation and functionality. The core focus of this project is maintaining high visual fidelity while ensuring the user interface remains intuitive and the functionality stays simple yet effective to provide a seamless interactive experience.

My contributions:

VR Demo (Passthrough)

Role: Unreal Developer Duration: 1 month
Unreal Engine 5BlueprintsVR PassthroughMetahumansAnimation

This VR demo was developed for a small-to-medium-sized enterprise (SME) that required a high-fidelity coffee shop environment. The objective was to explore the impact of environmental context on taste perception, specifically whether coffee tastes better in a cafe setting due to ambient smells, compared to drinking it at home.

The experience was designed for virtual reality with passthrough, allowing users to see their real hands, pick up a physical cup, and drink coffee within the virtual cafe. The application was intended for use at the company's facility, where external scents (like the aroma of coffee) could be introduced during the VR session. Users would try the coffee once without scent enhancement, and then again with ambient smells, to test whether the immersive environment improved the perceived flavour.

Note: due to hardware limitations, passthrough visuals cannot be recorded. In the original demo video, the passthrough area was represented by a black circle to indicate where the real-world view would appear during actual VR use.

My contributions:

Some of My Favourite Projects

A few earlier pieces I'm especially proud of.

Sundown
Relic Hunters

About Me

I am a passionate Unreal Engine Developer with a strong background in game development and real-time interactive experiences. My journey started with a childhood love for video games, which naturally evolved into a fascination with how they're made.

I pursued this passion by earning a First-Class BSc (Hons) in Computer Games Development from Liverpool John Moores University. During my time there, I developed a solid foundation in C++, Blueprints, and Unreal Engine 4 & 5, while also gaining experience in game design, real-time rendering, physics, AI, and VR.

Since graduating, I've worked as a Metaverse Developer, leading Unreal development on a large-scale digital twin experience. I've also contributed to a range of other projects where my expertise in Unreal was essential. I thrive in collaborative environments, working closely with artists, data scientists, and external studios, and I serve as the Perforce admin, ensuring smooth version control workflows for the team.

My Goals

I'm currently focused on growing into a full-time Unreal Engine Developer role, whether that's in games, virtual production and film, automotive, or real-time showcase work, building on my expertise in Unreal Engine and expanding my understanding of architecture, multiplayer systems, and design patterns. I'm continuously pushing my skills forward through personal projects, experimentation, and online learning.

Skills & Expertise

Get in Touch

Feel free to reach out about my work, opportunities, or collaborations.